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Reduced the number of native settlements in the valley from 2 to 1 in 1v1s. Fixed an issue that could lead to players not spawning in 4v4s. Fixed an issue that could cause some of the rivers not to spawn on the large version only. Added an additional hunt for each player in 1v1. Fixed an issue that could result in a player’s town center not to spawn. Adjusted how silver mines spawn for a fairer distribution. Maya Architecture: No longer buffs Fort HP. Cruzob Avenger: Now has +2 range (down from 3). Field Hospitals can train Cruzob Infantry instead of Soldados with Bustamante card. Cruzob Infantry: ranged resistance flipped to melee. Cruzob Infantry: Speed reduced to 4 (from 5). Cruzob Infantry: Ranged attack Heavy Cavalry multiplier reduced to 1.5x (from 2.5). Holcan Javelineer Build Limit per card: lowered from +2 down to +1, starting at 10 instead of 23. American Allies (card): Removed from deck.
Fixed a bug where the “Native Lore” and “Native Alliance” cards were activated upon revolting.Old Three Hundred (card): Markets now have a build limit of 3 (default change for all civilizations) – this fixes a gameplay issue where players may be tempted to feed their teammates wood to ‘spam markets’ with and spawn settlers more easily than intended.Texas Army (card): Now properly arrives in 40s (down from 60).Henequen Industry (card): Additional trickles reduced to 0.5/s (from 1/s).Amparo (card): Villager train speed reduction reduced to 25% (from 35%).Yucatecan (card): Inspiring Flag gather rate aura decreased to 15%.Insurgents gain +10% more hitpoints” no longer allies you with the Maya Mayan Supporters (card): effect changed to “Ships 6 Holcan Javelineers and 6 Yucateco Insurgents.Insurgentes no longer gain +10% hp upon revolting (now only gain +10% atk and the Lasso charged ability).Fixed a bug where Returning to Mexico would improve the Hacienda Wood toggle gather rate by 33.33% (removed).Solís Shredders (card): Hacienda Wood toggle gather rate reduced to 0.65 w/s (down from 0.75).Return to Mexico cost changed to 3000 f/w/c (from 4000, 4000c).
Foreign Investment (card): May now only be sent twice.Haciendas attract nearby Huntable Animals to improve production rates.” Baja California Territory (card): Effect tweaked to “Ships 3 Settlers.Central American Cavalry (card): cost reduced to 250.Central American Infantry (card): cost reduced to 250.INF 7 Revolutionaries (card): Now ships 6.Santamaria’s Fire (card): Now ships 4 Soldados (down from 5).Return to Mexico cost changed to 1250 f/w/c (from 2000f, 1200c).Revolution cost increased to 400 f/w/c (from 300).Increased aura range to 32 (from 26) - this is the same radius as displayed by the Fort’s ‘range ring’ after the Revetment improvement is researched.
Fixed a bug where the Fort auras would stack. Cinco de Mayo (Puebla, V): adjusted as follows. Querétaro Haciendas (Querétaro, II): Enables Haciendas to support 20 population (up from 15). Tlaxcala Alliance (Tlaxcala, II): No longer enables Christian Schools to be researched, instead enables Tlaxcala Initiation (200w 200c, grants +100% Hero atk & hp). Each new and existing Hacienda spawns 2 Settlers.” Tlaxcala Textiles (Tlaxcala, II): Effect changed to “Ships 2 Settlers. Plan of Veracruz (IV): Artillery line of sight improvement reduced to +4 (from +7). Palace of Iturbide: Town Center Cannon Attack damage now properly caps when 10 Villagers are garrisoned. Independence Movements (I): Revolution and Return to Mexico cost improvement reduced to 20% (from 25%). Renegade Navajo (III): Moved to the Commerce Age, now ships 10 Navajo (down from 11). Renegade Comanche (II): Moved to the Fortress Age, now ships 11 Horse Archers (up from 9). Los Colorados Battalion (IV): Now ships 9 Soldado and 1 Falconet (down from 9 Soldado and 2 Falconets). Dance Halls / Catinas / Folk Heroes: Outlaw population cost reduction reverted to 2 (from 1). Improved placement rules: should no longer possible to place buildings on the crops which would occasionally block gatherers from working. Coin toggle trickle reduced to 0.31 c/s (from 0.62). Food toggle trickle reduced to 0.5 f/s (from 1.0). Attacks now properly inflict 1.2x against Hand Shock Infantry. Attacks now inflicts 1.34x against Hand Cavalry (changed from All Cavalry). Insurgente: Siege damage reduced to 12 (from 13). Stealth speed penalty increased to 33.34% (from 50%).